Zimildran Wikia



Zimildran
Zimildran is a campaign setting created, written and designed by Nicholas Kory for an upcoming, untitled tabletop role playing game system. For more information on this RPG system, and on Nicholas Kory's creative works, visit his website.

Zimildran is a world shared by four nations of humanity, the Harsonians, the Kotokai, the Snow Marches, and the Ukindans. They have settled the plains, the tundra, the deserts, forests, and islands. Roaming the wilderness are herds of dinosaurs, prehistoric mammals, and flying reptiles. And hidden deep beneath the world are ancient ruins and mysteries that hint at a sinister past, and a foreboding future, for the world of Zimildran.

Round 10 Rules

 * PC Races
 * Zimildran Skills
 * Zimildran Abilities
 * Zimildran Penalties
 * Engineering
 * Creature Companions

Value System Rules

 * Characters
 * PC Races
 * Values
 * Traits
 * Talents
 * Engineering
 * Assets
 * Gear
 * Creatures
 * Enemies

Regions of Zimildran

 * Cerulean Sea
 * Gorlum
 * Harsonia
 * Kotokai
 * North Sea
 * Shadownet Cove
 * South Sea
 * Snow Marches
 * Ukinda

History of Zimildran
The following is a general timeline for the major events of the world of Zimildran, including the arrival of the Ancients, the creation of the Wardens and the rise and fall of nations. The calendar is split into two distinct eras: The Pre-Harsonian Era (P.H.), and the Covenant Era (C.E.).

Events in the P.H. timeline mark the thousands of years that Zimildran was inhabited solely by dinosaurs, then by the warring nations of the Urugomi and the Terekor, up to establishing Kotokai and the Snow Marches as distinct nations and the establishment of the Covenant of Harsonia.

And finally, events in the C.E. era mark the events from after the founding of the Covenant, up to what is considered as the ‘present’ of Zimildran.

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